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Barebones Raceway League Rules

1. Credits

  • Each player starts with 5 credits in the bank at the beginning of the season.

  • Each player receives 5 new credits at the start of each week leading up to a fixture.

  • Credits may be used to test cars (1 credit = 3 timed runs) and purchase new cars (3 credits).

  • Deadlines for testing and purchases will be announced each week.

  • Unused credits may be carried over from week to week, unless otherwise specified.
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2. Car Entry

  • There will be 8 teams in the first season.

  • Every fixture, each team must have four cars on its roster, with two cars competing in each of the three races. No car may race more than twice.

  • A substitute car may be named in case of damage or disqualification.
     

3. Upgrades (not in Season 1)

  • Players may spend credits on maintenance, added weight, and other performance tweaks:

    • 2 credits = lubricated axles and wheel polish

    • 3 credits = add weight to chassis as directed by team manager
       

4. Competition Format

  • Each fixture consists of three races, with each race having four legs.

  • To ensure fairness, starting grid positions rotate after the first random draw.

  • Each leg awards racing points:

    • 1st = 5 pts

    • 2nd = 3 pts

    • 3rd = 2 pts

    • Any car that finishes = 1 pt

  • All four cars must participate in at least one race.

  • No car may race more than twice per fixture.

  • All results are determined by finish order, or timed results if a timing system is active.

  • Races are run down the Barebones Raceway track under consistent conditions.
     

5. Points and League Standings

  • Each team receives 1 championship point per race win. No other championship points are awarded.

  • The team with the most points at the end of the season wins the championship.

  • In the event of a tie, the total number of race wins is the first tiebreaker.

  • Bonus Credits are awarded for use in the following season:

    • 1st place: +10 credits

    • 2nd place: +8 credits

    • 3rd place: +6 credits

    • 4th place: +4 credits

    • 5th place: +2 credits
       

6. Conduct and Fair Play

  • All testing, tuning, and adjustments must occur before heats begin.

  • Any disputes are settled by the Race Marshal.

  • Any testing data and upgrade details remain private between teams and officials.
     

7. Car Market

  • Each week, 3–5 cars will be placed on the market.

  • During the first season, when upgrades are unavailable, teams may only acquire new cars.

  • Each car listing will include weight, length, width, and height.

  • If two or more teams bid for the same car, a bidding round will occur—highest bid in credits wins.

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